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The Chain300 Guide! [Tsunade]

The Art of Exping (a simple guide from a taru to a taru)

Tsunade and Chidorii, FFXI Taru of Fenrir Server

Before we begin, let me (Maiev) introduce the writer below :) I didn’t write this, Tsunade (Fenrir server) did. So what’s Tsunade doing here? For all those that have been an exp whore when ToAU came out, I’m sure you would have party with Tsunade & Chidorii before, and what’s so special? These two tarus makes 200+ Chain parties like -all the time-. Tsunade also a very good teamates, a great soloist (Yes, I spy on him =P), and also very knowledgable in RDM. So I had to beg Tsundae to write you a simple guide to getting high chains in parties :).

Tsunade and Chidorii, FFXI Taru of Fenrir Server in NW Apollyon

You might ask, why don’t I know him? :o For one thing he is not in any LS atm due to academic workload. Also, a soloist don’t spend time AFKing @ Whitegate. They go out solo and solo more, so you don’t see this Taru @ town.

Some of the tip he gives, is actually VERY simple stuff that we missed on a day to day basis. On our 1st party, he notice I spend a lot of mp on Sleep ONE. Well they do addup, but that’s learning to “trust your teamates” eg, the Bard’s sleep. I always take it all up to myself and don’t trust others. 19mp Sleep 1 can add up to 100mp if you sleep 5 times when a Bard already slept it :). Also, I learn how to cure effectively, like get a grasp on other healer’s style, and adjust to it. Most of the MP wasted in party is OVER curing, not lack of mp. So imo, they are like the Exp master :) Ok I’ll let Tsunade do the talking now. Btw, Tsunade is also going for Maat’s cap :)

The Tsunade {secret}

Chain 286, High Chain Exp in FFXI Fenrir Server, Tsunade Taru, Colibri

Hello everyone, I am Tsunade (75 rdm, whm, rng, smn). As you might have guessed, I too am a taru! With Maiev’s help, you might see a picture of my character. So who is this taru and why is he trying to give advice on how to exp? I am not the best mage on the server, but I hope that my guide will shed some light on the tricky art of exping. Before you can master your own job, you must understand how other jobs work.

Tsunade WHM, FFXI Taru of Fenrir Server

I started my little taru life as a WHM. By level 61, I thought I had seen it all. I knew what I was doing. I was very wrong. I took a break and hit 75 RNG, along the way, Being the nice squishy taru that I am… I learned more about hate control and the importance of keeping my HP fully cured. Then, I adventured out and tried the RDM job. It is more powerful than a WHM, more durable. With two level 75 jobs under my belt, I finally returned to my WHM. I was no longer the fragile little taru. I no longer feared the mobs around me. I used flash whenever the timer was up! I used flash on links, so that it does not beat up the RDM or BLM trying to cast sleep. But anyway, enough about my silly adventures on the road to level 75. This guide is for merit partying, which is a very different pace from pre-75 leveling. I specialize in playing RDM and WHM in KRT setups, ie 3x MNK, RDM, WHM, and BRD. (4x WAR, RDM, and BRD parties kill faster, but there is much more stress on the RDM)

Keeping it simple (Cliffnotes)

WHM: use Cure V, Regen III, and haste one melee
RDM: use Curaga, Curaga II, Cure III, haste 2 melee (use Cure IV only when WHM is resting)
BRD: Curaga II whenever possible.

WHM� A fragile taru, its abilities and full potential are easily overlooked

Maiev and Tsunade Exping at Bhaflau Thickets with Mamools, FFXI Taru of Fenrir Server

WHM have so many options for curing that there isn’t always a clear answer for which one to use. In general, stick with what is most efficient. Cast Regen 3 on the two MNKs that tank most often. Believe it or not, I don not have Cure 4 macro’d. That is riiiight! My WHM only has Cure 3 and Cure 5 macro’d. Save and wait until the MNK’s HP is lower for the more efficient cure 5. If a mob is about to use a weapon skill, but it is till not efficient to use cure 5, then toss out a cure 3, wait for the weapon skill to go off, and cure 5. Use flash whenever you can, especially if you know a weapon skill is coming up (it makes Decorative weapon’s AOE stun miss!!!). WHM should rest whenever possible, squeezing in as much MP out of each tick. Do not use Noble’s Tunic to rest! WHM do not have convert so for an infinite chain party, you have to squeeze in rest breaks. Cure everyone, toss on some Regen 3s, stick a fresh Haste cast, and make sure that you are resting during an easy fight/mob. Rest for as long as you can before standing up.

A side note on my playstyle (it depends on Benediction): I am often a bit risky with people’s HP, leaving it yellow, waiting for the cure 5. I push the MP curing efficiency to the max. If something were to happen and I don’t have time to cure 5, I’d use benediction. After that, my playstyle is a little bit safer, curing a little bit more, until my 2 hr is ready again.

Use Devotion merits! Pump the RDM with MP whenever possible. The tiny bit of MP doesn’t seem like much to a WHM, since WHMs rest MP back left and right, but for the RDM who’s stressing out about keeping up enough MP / 10 min convert cycle, your additional 200 MP is huge (roughly 20% more MP!).

What a RDM should do

Haste {Who?}

This is highly dependant on who the mages are, but no mage should ever be handling all three hastes. In the perfect world, WHM should haste one player: the second best MNK. This gives the WHM time to rest. Cast order can be worked in for the WHM: Regen III > Haste > Cure 5 > Regen III > rest MP. The RDM would have two MNKs to haste, which is ok because the RDM doesn’t rest as often. If MP is short or something goes wrong, the RDM can skip hasting the 3rd MNK and only haste the best MNK.
To make the most out of refresh, make sure to have Refresh on the BRD at all times, and watch his/her MP. Remind them to use Curaga II whenever possible.

Trust and team work

2box Healing, FFXI Taru of Fenrir Server

The most important part of playing a mage is teamwork. WHM, RDM, and BRD have to work together to keep the team healed. To be most efficient, you should trust your teammates to heal, while you rest MP. Fight any urges to stand up until the other mage needs to rest MP. As a RDM playing with this rest cycle, you can easily go past the 1000ish MP / 10 min expenditure, possibly hitting 2,000 (excluding refresh). During the exp party, keep an eye on the other mage’s play style. Adapt your play style to match theirs. For example, you don’t want to overcure a WHM spamming Cure V, but you do want to spam Cure IVs if the WHM is inconsistent or slow. Perfecting teamwork (or predicting what the other mage does) is more important for healing than any equipment.

Happy Meritpo!

Imo, the best part is probably the teamwork part, reading people’s mind of what cure they will be doing, and quickly compute not to overcure, playing with your convert cycle (use it to the maximum), and perfect teamwork. I really learned a lot from Exping with these two tarus, believe it or not :). I really think what he wrote above is some good stuff. So I hope you learn from his guide too and able to replicate it.