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Maiev
Joined: 17 Mar 2006 Posts: 111 Location:
Boston, MA
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Posted: Fri Mar
31, 2006 2:56 pm Post
subject: The effects of MND on Stoneskin (and
enhancing) |
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Rora>> you nab,
Earth's staff not for Stoneskin @@;
Majeev been having
mad inventory problem, I walk out, mage gear... O.O, 52 pieces
without any poison pots.. sneak pots, RR gorget, not even a
bazaar >.>!! omfg ><; so i was wondering if i
really need neptune staff and shit like enhancing torque for
stoneskin :O
went to Tsunadetaru~ and ask... knowing
Tsunade's pretty knowledgable in rdm, went to discuss the
issue of stoneskin potency (we discuss a lot about our job `.` jus tryin to be
better.) and Tsu has suggested.. to go get fooked up at west
altepa by 1000 needles '-' cuz tat thing ignores defense and constant dmg, so ya,
so here we go,
since its like 6am, i borrow a friend's account and go test
we have no merit in anything that would affect
stoneskin (MND/enhancing), so two rdm tarus would be a great
way to start (same race, eliminate another variable)
but stupid cactus hits for 100 naked, so my
first test was... to see if 1000 needles gets affected by
defense (1000 is a spirit-within type WS), just to make sure.
apparently defense of 120 versus 400 makes no difference, so
this set of gear was used through the experiment
Then we went on gather data by keeping all
other variable constant and only changing the others.. and
here are the results
Sohjai's been my control set, to make sure
every 1000 needles, is the same as others, as recorded, his
dmg taken was always 500.
Raw data shows, I apparently
reach a point where a constant 150 dmg was taken (after
ripping through stoneskin) @ row 7,8 (top , so I added a crap
load of enhancing and all possible MND on row 9 test, and
still the dmg taken is still 150, so we can say
Stoneskin caps at 350 damage in
potency
If you do the math, you will find that,
the potency of stoneskin
increases by 3 everytime you add 1 MND. We can see that
in row 11 12 and 13. and at 13, we reach our maximum stoneskin
potency again. therefore
@ 256 Enhancing, You only need 95
MND (total), to maxed out stoneskin potency
What about enhancing? didn't leave em off, since there isn't too many
enhancing gear, equipping an enhancing torque (data sheet,
lower table), shows that keeping MND constant both at 62 and
92, a 7 increase in enhancing increasese your stoneskin
potency by `.` 6.
Sho... if you can't stack up 95 MND,
u can try maxing out stoneskin through enhancing :O
so
what rora said is not wrong, blm probably don't have +40 MND
gear compared to a rdm (and can go higher if we use club
etc...), therefore seeing a stoneskin potency increase via
using a Neptune staff is not wrong '-' but for us rdm, ur base
is 256 @ 75, with AF1 pants, its +15 enhancing + 3mnd, that
gives roughly 15 stoneskin potency + (3x3), a 24 increase in
potency, considering a 256 enhancing stoneskin can hold 251
dmg, by default all rdm's stoneskin should be 251+24 = 275 dmg
cap is 350, minumum is 275 u really need to add
25 MND (if you use af1 pants for stoneskin) to your
equipment swapping 20 MND (if you use af1 pants and af2
gloves)
which is not too bad, considering rdm should
have MND gear anyway `.`
this testing was done long
ago, i couldn't find it, so I did one myself `.`, so ya, for
blm, use ur neptune staff for stoneskin `.` but for rdm who
already load up on MND
use earth staff , i mean.. when u cast stoneskin, u probably jus got
hate, stoneskin got ripped out and need to recast unless ur at
fafnir `.`
plus, damage taken (1-2 dmg) vs (9-10 dmg)
makes a difference to spell interruption :O u can finish a
spell if ur only taking 5 dmg, but gets interrupted if ur
taking anything over 15~ (i learn this through parry skillup
with 8 mourouche, when you don't use defender `.` u take more
than 10 dmg per mourouche ~ stoneskin hardly ever finish
casting) so equipping earth staff and getting ur dmg taken
below 10dmg can significantly help you finish casting ur
stoneskin
btw >< enhancing still good for stuff
like barspells
hope it didn't bored u and... help u
decide what to bring PS: I'm selling neptune staff +
enhancing torque, yay to 2 space, oh ya, i've also did test on
phalanx, every 11 enhancing gives you 1 more physical damage
reduction, unlike other equipment (like earth staff, -20%),
phalanx is a "number based" dmage reduction.
256
enhancing will have a 23 damage reduction / hit 293
enhancing will have a 27 damage reduction / hit
works
out rouhgly 11 enhancing / 1 damage increase in phalanx.
hope i didn't bored u, and thanks to tsunade
for these rdm talks, afterall, we both jus wanna be better
with our job :O, at least i'm still learning from playing rdm
better `.`
_________________ Merits: Max
(mp,int,enfeeb,convert,wind,-enmity,critical,evasion, sword),
3/10 merit buffer | |
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Maiev
Joined: 17 Mar 2006 Posts: 111 Location:
Boston, MA
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Posted: Fri Mar
31, 2006 3:19 pm Post
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Oh ya ><;
while I was doing phalanx testing, this chocobo
digging dude went beeside me as it 1000 needles eL o eL
nicca got owned '-' (notice damage taken) :/ 333 -
phalanx, so tat nicca must hav took 333 TOO
and she died, auto homepoint '-'
too
bad the animation for dying on choco sucks... its 1. you
get off choco 2. you fall to the ground
if it was
something like u and the choco get blown off, tat would hav
been funny ><;
_________________ Merits: Max
(mp,int,enfeeb,convert,wind,-enmity,critical,evasion, sword),
3/10 merit buffer | |
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Remtalu
Joined: 23 Mar 2006 Posts: 13 Location:
Modesto, cali4ya
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Posted: Fri Mar
31, 2006 4:29 pm Post
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This is all true, and if ya
ever wanna know how much stoneskin/phalanx will absorb at any
given level, here are the forumula (pretty sure@@;; )
Stoneskin;
* X = ([Enhancing Magic Skill] / 3)
+ MND * F is the the amount of damage reduced.
* F
= X (if X < 80) * F = X * 2 - 60 (if 80 <= X <=
130) * F = X * 3 - 190 (if X > 130)
but it caps
at 350 anyways;
Phalanx;
(Enhancing magic
skill / 10) - 2
Poor choco diggin negro :/ _________________
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chidorii
Joined: 31 Mar 2006 Posts:
3
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Posted: Fri Mar
31, 2006 7:05 pm Post
subject: |
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Wow maiev, that's pretty
awesome detective work you did. For those that are less
mathematically inclined, you can just go to this site: http://nullvector.com/enhancing.php and
it will calculate all of it for you. hehe | |
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Jilliana
Joined: 23 Mar 2006 Posts: 20
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Posted: Fri Mar
31, 2006 7:26 pm Post
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You can also break the 350
cap on stoneskin by using a stone gorget
I believe it bumps the
cap up to 390.
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Remtalu
Joined: 23 Mar 2006 Posts: 13 Location:
Modesto, cali4ya
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Posted: Fri Mar
31, 2006 9:03 pm Post
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sounds about right, but
that thing is rare =/
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Roranora
Joined: 17 Mar 2006 Posts:
299
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Posted: Fri Mar
31, 2006 9:50 pm Post
subject: |
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BLM use Kirin's Pole over
Neptune's, its only real use. The enhancing levels can't get
nearly as high as like the only enhancing magic BLM main has
are spikes spells I think. '-'
Enhancing torque is
lame, but Neptune's still maintains an end-game use in Poison
II.
Edit: Read it again, Maiev; that was really good
work. I wanted to comment on the spell interruption with a
stoneskin-breaking hit.
Soloing retarded amounts.. I
can still come to no good conclusion at all on spell
interruption. Ignoring Aquaveil, spell interruption is
completely negated assuming you take 0, even if the exact
damage remaining on your stoneskin, but what I think, is if
the stoneskin is broken at all, the total damage delivered in
that attack to break it is calculated in the likelihood of
interruption. This isn't really supported nor argued by
Maiev's Mouriche experience as they hit a RDM like 10 fold
weaker than say an Om'phuabo hits a BLM. As a BLM, I'm least
likely to get interrupted casting elemental magic (highest
skill), which is higher skill than RDM's enhancing (Maiev was
casting stoneskin) and even still, I've seen countless times
casting a nuke and getting my stoneskin barely broke, taking
1-5 damage and being interrupted. But also, many times, I've
seen the payoff from A+ elemental skill, on top of merits in
elemental skill and spell interruption and I have been hit for
150-200 and continued casting through, even sleeps
occasionally. (BLM enfeebling is relatively comparable to RDM
enhancing)
Double edit: Lostame is a gilselling
crafter; I didn't see that bitch at first in the SS. She would synth padded caps like 24/7 in Sandy while
there was a crew fishing in the nearby grotto; kill her again.
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Tsunade
Joined: 20 Mar 2006 Posts: 8
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Posted: Sat Apr
01, 2006 12:50 am
Post subject: |
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Quote: |
u can finish a spell if ur only taking 5
dmg, but gets interrupted if ur taking anything over
15~ |
From
my experience, cast inturrupt is based on damage taken. The
inturrupt chance is probably based on tiers. As dmg goes up,
your chance of inturrupt goes up too. I think its just bad
luck if you take 5 dmg and get inturrupted (through a broken
stoneskin). Enhancing magic skill is probably used to
determine the amount of dmg per tier.
I noticed on
whm, with good healing skill, I don't get inturrupted casting
cures when taking hits, but when I play Chidorii, his BLM/WHM
with crappy healing skill ._. gets inturrupted on cures all
the time off too weak mobs.
_________________ Lv 75: RDM, WHM, SMN, RNG Next
up: BST (65) Merit Points: 128 | |
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Maiev
Joined: 17 Mar 2006 Posts: 111 Location:
Boston, MA
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Posted: Sat Apr
01, 2006 1:13 am Post
subject: |
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ya, i think so too...
interruption is based on dmg taken / tiers
if i put up
phalanx and take on 8 mourouche, 0-3 dmg, no spell really gets
interrupted but if phalanx wears off, oh no lol,
chainspell rdy `.` can kill u in 15sec :/
also, spell
interruption, is higher near completion (what I feel :O), so
sometimes, i start casting stoneskin when the mob hits, and
most of the time, spell completes whereas if u get hit nearly completion, it fails the
cast `.`
_________________ Merits: Max
(mp,int,enfeeb,convert,wind,-enmity,critical,evasion, sword),
3/10 merit buffer | |
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Mya
Joined: 18 Mar 2006 Posts: 117
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Posted: Sat Apr
01, 2006 4:28 am Post
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Jilliana
wrote: |
You can also break the 350 cap on
stoneskin by using a stone gorget
I believe it
bumps the cap up to 390. |
fk;lsdjfl;jsd YEAH! Let's go!
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Jilliana
Joined: 23 Mar 2006 Posts: 20
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Posted: Sat Apr
01, 2006 9:37 am Post
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Haha, that's nice. Usually
my problem is convincing people to go back to the top level of
promy to fight a NM for a possible drop of an item to spawn
another NM in promy V. You've got half the problem solved
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Xariana
Joined: 25 Mar 2006 Posts: 114
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Posted: Sat Apr
01, 2006 9:07 pm Post
subject: |
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Mya wrote: |
fk;lsdjfl;jsd YEAH! Let's
go! |
*grabs on to Mya's tail to be brought
along on the journey* Had that on my shopping list for a
while...
Thanks for posting the numbers, Maiev~!
<3 job/gear chats...
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Maiev
Joined: 17 Mar 2006 Posts: 111 Location:
Boston, MA
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Posted: Sun Apr
02, 2006 10:50 pm
Post subject: |
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Trust me!! I have no
intention to MPK.... he pass by again
ROFLCOPTER
LOLLLL
_________________ Merits: Max
(mp,int,enfeeb,convert,wind,-enmity,critical,evasion, sword),
3/10 merit buffer | |
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Roranora
Joined: 17 Mar 2006 Posts:
299
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Posted: Mon Apr
03, 2006 5:46 am Post
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lollerbomb | |
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Xariana
Joined: 25 Mar 2006 Posts: 114
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Posted: Mon Apr
03, 2006 6:18 am Post
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lol... Go for the
threepeat~!
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