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The effects of MND on Stoneskin (and enhancing)

 
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Maiev



Joined: 17 Mar 2006
Posts: 111
Location: Boston, MA

PostPosted: Fri Mar 31, 2006 2:56 pm    Post subject: The effects of MND on Stoneskin (and enhancing) Reply with quote

Rora>> you nab, Earth's staff not for Stoneskin @@;

Majeev been having mad inventory problem, I walk out, mage gear... O.O, 52 pieces without any poison pots.. sneak pots, RR gorget, not even a bazaar >.>!! omfg ><; so i was wondering if i really need neptune staff and shit like enhancing torque for stoneskin :O

went to Tsunadetaru~ and ask... knowing Tsunade's pretty knowledgable in rdm, went to discuss the issue of stoneskin potency Very Happy (we discuss a lot about our job `.` jus tryin to be better.) and Tsu has suggested.. to go get fooked up at west altepa by 1000 needles '-' cuz tat thing ignores defense Surprised and constant dmg, so ya,

so here we go, since its like 6am, i borrow a friend's account and go test Very Happy we have no merit in anything that would affect stoneskin (MND/enhancing), so two rdm tarus would be a great way to start (same race, eliminate another variable)



but stupid cactus hits for 100 naked, so my first test was... to see if 1000 needles gets affected by defense (1000 is a spirit-within type WS), just to make sure. apparently defense of 120 versus 400 makes no difference, so this set of gear was used through the experiment



Then we went on gather data by keeping all other variable constant and only changing the others.. and here are the results



Sohjai's been my control set, to make sure every 1000 needles, is the same as others, as recorded, his dmg taken was always 500.

Raw data shows, I apparently reach a point where a constant 150 dmg was taken (after ripping through stoneskin) @ row 7,8 (top , so I added a crap load of enhancing and all possible MND on row 9 test, and still the dmg taken is still 150, so we can say

Stoneskin caps at 350 damage in potency

If you do the math, you will find that, the potency of stoneskin increases by 3 everytime you add 1 MND. We can see that in row 11 12 and 13. and at 13, we reach our maximum stoneskin potency again. therefore

@ 256 Enhancing, You only need 95 MND (total), to maxed out stoneskin potency

What about enhancing? Very Happy didn't leave em off, since there isn't too many enhancing gear, equipping an enhancing torque (data sheet, lower table), shows that keeping MND constant both at 62 and 92, a 7 increase in enhancing increasese your stoneskin potency by `.` 6.

Sho... if you can't stack up 95 MND, u can try maxing out stoneskin through enhancing :O

so what rora said is not wrong, blm probably don't have +40 MND gear compared to a rdm (and can go higher if we use club etc...), therefore seeing a stoneskin potency increase via using a Neptune staff is not wrong '-' but for us rdm, ur base is 256 @ 75, with AF1 pants, its +15 enhancing + 3mnd, that gives roughly 15 stoneskin potency + (3x3), a 24 increase in potency, considering a 256 enhancing stoneskin can hold 251 dmg, by default all rdm's stoneskin should be 251+24 = 275 dmg

cap is 350, minumum is 275
u really need to add

25 MND (if you use af1 pants for stoneskin) to your equipment swapping
20 MND (if you use af1 pants and af2 gloves)

which is not too bad, considering rdm should have MND gear anyway `.`

this testing was done long ago, i couldn't find it, so I did one myself `.`, so ya, for blm, use ur neptune staff for stoneskin `.` but for rdm who already load up on MND

use earth staff Very Happy, i mean.. when u cast stoneskin, u probably jus got hate, stoneskin got ripped out and need to recast unless ur at fafnir `.`

plus, damage taken (1-2 dmg) vs (9-10 dmg) makes a difference to spell interruption :O u can finish a spell if ur only taking 5 dmg, but gets interrupted if ur taking anything over 15~ (i learn this through parry skillup with 8 mourouche, when you don't use defender `.` u take more than 10 dmg per mourouche ~ stoneskin hardly ever finish casting) so equipping earth staff and getting ur dmg taken below 10dmg can significantly help you finish casting ur stoneskin Smile

btw >< enhancing still good for stuff like barspells

hope it didn't bored u and... help u decide what to bring
PS: I'm selling neptune staff + enhancing torque, yay to 2 space, oh ya, i've also did test on phalanx, every 11 enhancing gives you 1 more physical damage reduction, unlike other equipment (like earth staff, -20%), phalanx is a "number based" dmage reduction.

256 enhancing will have a 23 damage reduction / hit
293 enhancing will have a 27 damage reduction / hit

works out rouhgly 11 enhancing / 1 damage increase in phalanx. Very Happy

hope i didn't bored u, and thanks to tsunade for these rdm talks, afterall, we both jus wanna be better with our job :O, at least i'm still learning from playing rdm better `.`

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Maiev



Joined: 17 Mar 2006
Posts: 111
Location: Boston, MA

PostPosted: Fri Mar 31, 2006 3:19 pm    Post subject: Reply with quote

Oh ya ><;

while I was doing phalanx testing, this chocobo digging dude went beeside me as it 1000 needles eL o eL

nicca got owned '-' (notice damage taken) :/ 333 - phalanx, so tat nicca must hav took 333 TOO



and she died, auto homepoint '-'

too bad the animation for dying on choco sucks... its
1. you get off choco
2. you fall to the ground

if it was something like u and the choco get blown off, tat would hav been funny ><;

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Remtalu



Joined: 23 Mar 2006
Posts: 13
Location: Modesto, cali4ya

PostPosted: Fri Mar 31, 2006 4:29 pm    Post subject: Reply with quote

This is all true, and if ya ever wanna know how much stoneskin/phalanx will absorb at any given level, here are the forumula (pretty sure@@;; )

Stoneskin;

* X = ([Enhancing Magic Skill] / 3) + MND
* F is the the amount of damage reduced.

* F = X (if X < 80)
* F = X * 2 - 60 (if 80 <= X <= 130)
* F = X * 3 - 190 (if X > 130)

but it caps at 350 anyways;

Phalanx;

(Enhancing magic skill / 10) - 2

Poor choco diggin negro :/

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chidorii



Joined: 31 Mar 2006
Posts: 3

PostPosted: Fri Mar 31, 2006 7:05 pm    Post subject: Reply with quote

Wow maiev, that's pretty awesome detective work you did.
For those that are less mathematically inclined, you can just go to this site:
http://nullvector.com/enhancing.php
and it will calculate all of it for you. hehe
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Jilliana



Joined: 23 Mar 2006
Posts: 20

PostPosted: Fri Mar 31, 2006 7:26 pm    Post subject: Reply with quote

You can also break the 350 cap on stoneskin by using a stone gorget

I believe it bumps the cap up to 390.

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Remtalu



Joined: 23 Mar 2006
Posts: 13
Location: Modesto, cali4ya

PostPosted: Fri Mar 31, 2006 9:03 pm    Post subject: Reply with quote

sounds about right, but that thing is rare =/
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Roranora



Joined: 17 Mar 2006
Posts: 299

PostPosted: Fri Mar 31, 2006 9:50 pm    Post subject: Reply with quote

BLM use Kirin's Pole over Neptune's, its only real use. The enhancing levels can't get nearly as high as like the only enhancing magic BLM main has are spikes spells I think. '-'

Enhancing torque is lame, but Neptune's still maintains an end-game use in Poison II.

Edit: Read it again, Maiev; that was really good work. Surprised I wanted to comment on the spell interruption with a stoneskin-breaking hit.

Soloing retarded amounts.. I can still come to no good conclusion at all on spell interruption. Ignoring Aquaveil, spell interruption is completely negated assuming you take 0, even if the exact damage remaining on your stoneskin, but what I think, is if the stoneskin is broken at all, the total damage delivered in that attack to break it is calculated in the likelihood of interruption. This isn't really supported nor argued by Maiev's Mouriche experience as they hit a RDM like 10 fold weaker than say an Om'phuabo hits a BLM. As a BLM, I'm least likely to get interrupted casting elemental magic (highest skill), which is higher skill than RDM's enhancing (Maiev was casting stoneskin) and even still, I've seen countless times casting a nuke and getting my stoneskin barely broke, taking 1-5 damage and being interrupted. But also, many times, I've seen the payoff from A+ elemental skill, on top of merits in elemental skill and spell interruption and I have been hit for 150-200 and continued casting through, even sleeps occasionally. (BLM enfeebling is relatively comparable to RDM enhancing)

Double edit: Lostame is a gilselling crafter; I didn't see that bitch at first in the SS. Mad She would synth padded caps like 24/7 in Sandy while there was a crew fishing in the nearby grotto; kill her again. Very Happy
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Tsunade



Joined: 20 Mar 2006
Posts: 8

PostPosted: Sat Apr 01, 2006 12:50 am    Post subject: Reply with quote

Quote:
u can finish a spell if ur only taking 5 dmg, but gets interrupted if ur taking anything over 15~


From my experience, cast inturrupt is based on damage taken. The inturrupt chance is probably based on tiers. As dmg goes up, your chance of inturrupt goes up too. I think its just bad luck if you take 5 dmg and get inturrupted (through a broken stoneskin). Enhancing magic skill is probably used to determine the amount of dmg per tier.

I noticed on whm, with good healing skill, I don't get inturrupted casting cures when taking hits, but when I play Chidorii, his BLM/WHM with crappy healing skill ._. gets inturrupted on cures all the time off too weak mobs.

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Maiev



Joined: 17 Mar 2006
Posts: 111
Location: Boston, MA

PostPosted: Sat Apr 01, 2006 1:13 am    Post subject: Reply with quote

ya, i think so too... interruption is based on dmg taken / tiers

if i put up phalanx and take on 8 mourouche, 0-3 dmg, no spell really gets interrupted
but if phalanx wears off, oh no lol, chainspell rdy `.` can kill u in 15sec :/

also, spell interruption, is higher near completion (what I feel :O), so sometimes, i start casting stoneskin when the mob hits, and most of the time, spell completes Smile whereas if u get hit nearly completion, it fails the cast `.`

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Mya



Joined: 18 Mar 2006
Posts: 117

PostPosted: Sat Apr 01, 2006 4:28 am    Post subject: Reply with quote

Jilliana wrote:
You can also break the 350 cap on stoneskin by using a stone gorget

I believe it bumps the cap up to 390.


fk;lsdjfl;jsd YEAH! Let's go!


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Jilliana



Joined: 23 Mar 2006
Posts: 20

PostPosted: Sat Apr 01, 2006 9:37 am    Post subject: Reply with quote

Haha, that's nice. Usually my problem is convincing people to go back to the top level of promy to fight a NM for a possible drop of an item to spawn another NM in promy V. You've got half the problem solved Very Happy
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Xariana



Joined: 25 Mar 2006
Posts: 114

PostPosted: Sat Apr 01, 2006 9:07 pm    Post subject: Reply with quote

Mya wrote:

fk;lsdjfl;jsd YEAH! Let's go!


*grabs on to Mya's tail to be brought along on the journey*
Had that on my shopping list for a while...

Thanks for posting the numbers, Maiev~!
<3 job/gear chats...

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Maiev



Joined: 17 Mar 2006
Posts: 111
Location: Boston, MA

PostPosted: Sun Apr 02, 2006 10:50 pm    Post subject: Reply with quote

Trust me!! I have no intention to MPK.... he pass by again


ROFLCOPTER LOLLLL


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Roranora



Joined: 17 Mar 2006
Posts: 299

PostPosted: Mon Apr 03, 2006 5:46 am    Post subject: Reply with quote

lollerbomb
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Xariana



Joined: 25 Mar 2006
Posts: 114

PostPosted: Mon Apr 03, 2006 6:18 am    Post subject: Reply with quote

lol... Go for the threepeat~!
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