Cowboy TaruTaru Dat!
Posted in Arts, Dats and 3ds, Final Fantasy XI on February 12, 2008 Email this post Print This Post
A Lost CowboyTaru Model
I found a model on JP forum. Isn’t it so freaking pretty? It was so pretty but it only had textures >.> (A FFXI Model = Texture + Skeleton + Weights). But… I LAV the look so much so.. I spent the the last few days learning about constructing/editing skeletons >.> to make that picture come to life in FFXI. Trust me its OMG bloody hell hard >.>
But yea its coming close now, most stuff are in place so a few more fine tuning :D I’ll do a wonderful 3D rendering when its done :) In the meanwhile…
Virtual Reality Studio – Troubleshooting
Found out tons of stuff the hard way… so going to write it here for future reference or for Google to pick it up :3
- If your VRS is missing the FFXI Import Tool, you need to reset it. Here’s the tutorial. In case the link is broken in the future, basically run regedit, goto HKEY_CURRENT_User\Software, find “CreDes”, and delete the whole directory of registry including all its babies.
- Now if the VRS still doesn’t show the import tool… its because you’re DirectX is crap. Running DX10 =/= you have all the DX9 components ‘~” At least not the files needed for 3d modeling :3 So you’ll need to download the full DX9 package here (Yes, even if you’re using DX10) and install it.
If it doesn’t work… ur fuked.
Did you know?
I found out that TaruTaru have no knees.. in the 3D world.. but if you look in-game, they really don’t have knees ‘~” I’m starting to find a lot of flaws about Tarus :<
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we have knees >_<…how else can we do the /kneel command